![]() ![]() Elite weapon damage increased by ~24% on average to counteract the ethereal bonus being changed from 1.5x to 1.Beside bonuses to Enhanced Defense (ED) and Enhanced Durability (Dura) Paladin Shields can also spawn with bonuses either to All Resistances or Enhanced Damage (ED) and Attack Rating (AR).Exceptional weapon damage increased by ~42% on average to be closer to elite weapons and counteract the ethereal bonus being changed from 1.5x to 1.25x.Normal weapon damage increased by ~4% on average.Non-Class Spear, Polearm, One-Handed Sword One-Handed Non-Throwing Axe, Club, Tipped Mace, ScepterĬlaw, Dagger, Throwing Axe/Knife, Non-Class Javelin, Bows/Crossbows now gain bonus damage equal to 50% dex instead of 100% dex.Staves & Two-Handed Axes/Swords now gain bonus damage equal to 110% str instead of 100% str (same as Hammers).Polearms, Non-Class Spears, & One-Handed Swords now gain bonus damage equal to 75% str & 75% dex instead of 100% str.Paladin shields have reduced ranges for "All Resistances" automod.Removed hidden -5%/-10% movespeed penalty from medium/heavy chests and shields.Crossbows now have -10% to Enemy Physical Resistance.Staves now have 10%/30%/50% Faster Cast Rate (normal/exceptional/elite).Melee weapons now have Melee Attacks Deal Splash Damage (except wands).Modifiers that automatically appear on all regular/magic/rare/crafted versions of items, and sometimes unique/set versions too Quivers can now be magic or rare (see affixes).All claws can now have pointmods (staffmods) - previously, claws couldn't if they had a qlvl below 40: all normal claws, Quhab, Wrist Spike, Fascia.Throwing weapons and arrows/bolts have unlimited quantity.Ethereal items no longer have half durability.Ethereal bonus reduced from 50% to 25% (most exceptional/elite weapons rebalanced so that eth stats remain the same).
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