While firing a ranged projectile, cast this spell to deal an extra 1d6 + your Wisdom modifier. On a failed WIS save, a beast is friendly toward you and does not attack. The Ranger can make two attacks on one turn.ĭifficult Terrain no longer slows you down.īecome Invisible and gain +10 Stealth checks as long as you stand still. Two-Weapon Fighting Style - Add your ability modifier to your off-hand weapon's attack.Dueling - Deal +2 more damage when wielding a melee weapon in one hand and no weapon in the other.Defense - Gain +1 to your Armor Class when wearing armor.Archery - Gain +2 to hit when using a ranged weapon.Wasteland Wanderer: Poison - Gain resistance to Poison damage.Wasteland Wanderer: Fire - Gain resistance to Fire damage.Wasteland Wanderer: Cold - Gain resistance to Cold damage.Urban Tracker (City) - Gain Sleight of Hand proficiency.Beast Tamer (Forest) - Can cast the Find Familiar spell.Gain one of the specific benefits below as a result: You are particularly familiar with one kind of environment. Sanctified Stalker - Gain Religion proficiency.Ranger Knight - Gain proficiency with History and Heavy Armor.Mage Breaker - Gain Arcana proficiency. Learn Protection from Good and Evil spell. Keeper of the Veil - Gain Arcana proficiency.When hitting with Ensnaring Strike, targets have disadvantage. Bounty Hunter - Gain Investigation proficiency.Choose one and the bonuses received as a result: You have experience tracking, fighting, studying, and speaking with a particular creature.
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